Halo Infinite production
For Security I was responsible for directing the translation of the legacy armor from Halo 3 to Halo Infinite's art style. I gave feedback and polish to the High poly, low poly, UV and texture stages. I created the RGB / CMYK mask textures for material callouts and edge wear and dirt accumulation.
For Scanner I gave feedback and polish to the High poly, low poly, UV and texture stages. I created the RGB / CMYK mask textures for material callouts and edge wear and dirt accumulation. I created the wood furniture and gold leaf coating as well using internal tools and RGB mask workflow.
For the Vestige Carbine I helped with giving design notes on Covenant weapons during the concepting phase. I gave notes and review during the highpoly, lowpoly, UV and texture phases. I created the RGB mask textures and the coating used for the weapon. I also worked with the gameplay team to develop and implement the scope material.








Various weapon model swaps I had feedback input on, I developed the coating for the red needler and UNSC shock-rifle.